This campaign is a hybrid ruck event lasting 10 weeks and is intended for training for an upcoming Munich Rucking Crew event in July.

To participate register at Codeberg. This will be used for all official communication.

Next read the welcome post and comment your role, name of the player, and optionally your backstory of the player.

This campaign has a #difficulty = 10.

This campaign uses the Bribery Clause and Meta Clause for its in person sessions.

This campaign is using the rules v0.12.0 and will change throughout campaign.

The campaign requires a main location like a hill peak or alternatively Point of Interest like playground, sculpture, etc. that is best to be at least 1 mile away. This will be referenced throughout the story as peak and is a vital story element.

If you get stuck anywhere in the sign up process or have any other questions or concerns, don’t hesitate to reach out at events@munichruckingcrew.de.

Story

Many people start hiking up a mountain. Some know each other while others don’t. With each step the bottled up pain is slowly being verbalized and like minded individuals are slowly bundling themselves around each other. Friendships slowly form and each share their backstory to the party

(Player shares their backstory to the party, especially highlight their role, and their goal from this odyssey.)

At the peak, the party breaks bread and shares a round if not two of a flask that some participants have brought along.

They make it safely down the mountain and promise each other to stay in touch!

Session 1

The party meets up again with the goal to train for the climb to the peak of the Watzmann. One party member suggests

Before we even attempt to climb the Watzmann, we should at least be able to do its children.

Some members have a confuse facial expression and one questions

What do you mean with “its children”?

They reply

The Watzmann mountain has 5 smaller peaks that lead to the top. These smaller peaks are considered as the children of Watzmann.

Which child do you suggest we start off with?

Let’s us start with the first child and progress from their.

The party discussed the suggestion and choose one of the children.

The party is required to complete ascending to all the five children before attempting to climb the Watzmann.

WOD 1

The party needs to choose one of the five children:

Buy In 1

Ruck at least 1 mile away to the peak and every 10min a random encounter with:

The timer starts again after finishing the previous random encounter. Insight only lasts for 1 random encounter.

Workout 1

Ruck to a training grounds, distance is under discretion of the team leader or GM. Do the workout of the chosen child.

Buy Out 1

Ruck back to the start. Bonus suitcase ruck carry.

Session 2

The party chose a different strategy to tackle the task given. Instead of the party hiking together one peak, they sent each member up their own peak. This way each participant can report back the difficulties of the journey.

On the way down the paths converge. Bare and Dan talk about the hardships of their chosen route and return to their sleep corridors.

The next morning both, although sore, can’t await to tackle the next peak.

The first couple hundred meters both grumble internally awaiting for the body to warm up and the soreness to subdue.

Halfway up, they see another hiker who is bleach pale in their face.

(Choose to help or ignore fellow hiker.)

After helping/ignoring the fellow hiker Bare and Dan choose their peak of the day.

WOD 2

The party needs to choose one of the five children that they have not chosen yet:

Buy In 2

Ruck at least 1 mile to the peak and after 10 min choose to either help/ignore the fellow hiker.

Workout 2

Ruck to the training grounds. The distance is under discretion of the team leader or GM. Do the workout of the chosen child.

Buy Out 2

Ruck back to the start. Bonus suitcase ruck carry.

Fellow hiker

Help fellow hiker

You chose to help the fellow hiker by doing (helping option).

Helping options:

  • 1: give electrolytes
  • 2: give water
  • 3: give food
  • 4: other, player/party decides their action

Each roll is one random encounter.

To attempt to help you need to roll

and get at least 10 for successful help.

If your role was less than 10, then each further roll is one random encounter until you get at least 10.

Roll

to see what is the best option, if chosen option aligns then you successfully helped the fellow hiker.

If failed choose:

  • give up and not help, or
  • attempt to help again by doing a random encounter to roll a
    and trying to get at least 10 and thereby automatically choosing the best helping option.

Ignore fellow hiker

You chose to ignore the fellow hiker, do every 10min a random encounter with:

The timer starts again after finishing the previous random encounter. Insight only lasts for 1 random encounter.

Once you get to the peak all random encounters stop.

Session 3

Dan and Bare took upon the that their buddy talked about the previous week, since they got the insight on the best tactics to tackle the peak. They both helped the fellow hiker together which gave them a boost in motivation in tackling the chosen peak.

Once they came back to the sleep corridors, they shared their experiences of the peak.

On the next day they know that they have 3 more peaks to go and realize that after today’s peak they are already halfway done.

WOD 3

The party needs to choose one of the five children that they have not chosen yet:

If the party successfully helped the fellow hiker, check the side quest line to learn what it has unlocked. These unlocks are optional replacements.

Buy In 3

Ruck at least 1 mile away to the peak and every 10min a random encounter with:

The timer starts again after finishing the previous random encounter. Insight only lasts for 1 random encounter.

Workout 3

Ruck to a training grounds, distance is under discretion of the team leader or GM. Do the workout of the chosen child.

Buy Out 3

Ruck back to the start. Bonus suitcase/farmer’s ruck and/or sandbag carry.

Session 4

After a long crawl to the peak, Dan and Bare struggled to reach the final meters.

They chose the same peak, while Bare made it to the peak, he saw how Dan was struggling, dropped his ruck, and went down to help Dan with the final meters.

At the top, they both took a well deserved break and then made their way down towards Guenter’s hut.

At the hut, the party dispersed some stayed at the hut while the rest went back to the valley. The party made plans to meet up outside the hut tomorrow at 08:00.

The following morning, the party members were on time at the meeting point while those who stayed the night didn’t look like they were fully rested.

Nonetheless, once all were together, the atmosphere became ecstatic, since they knew that they only had 2 peaks left. The team discussed what peak they want to tackle next and decided afterwards to grab some beverages at Guenter’s hut.

Side Quests 4

All side quests are an optional storyline. This means you can choose to use it as an alternate to the main storyline. This can make certain aspects easier and/or other aspects harder. If you choose to do a side quest, then you are required to do the full side quest for the respective session.

You can do as many side quests at once, though there is no guarantee that they will overlap well with each other.

The consequences from the side quests are stackable and can cancel each other out. This is under discretion of the team leader or GM.

WOD 4

The party needs to choose one of the five children that they have not chosen yet:

If the party successfully helped the fellow hiker, check the side quest line to learn what it has unlocked.

Buy In 4

Ruck at least 1 mile away to the peak and every 10min a random encounter with:

The timer starts again after finishing the previous random encounter. Insight only lasts for 1 random encounter.

Workout 4

Ruck to a training grounds, distance is under discretion of the team leader or GM. Do the workout of the chosen child.

Buy Out 4

Ruck back to the start. Bonus suitcase ruck carry.

Session 5

The party meets up at Guenter’s hut. Some ended the hike at the same time, while others were lacking a bit behind. Each party member orders their preferred beverage and the one’s that stayed at the hut the previous night gossip about what they have heard.

After a couple rounds of drinks, each member returns to their corridors, either in the hut or down in the valley.

The final peak has come and every party is excited in tackling it, though they realize that the binging the previous night was not the best idea.

Choose one of these three beverage types:

  • A: Hot beverage
  • B: Alcoholic beverage
  • C: Hydrating beverage

It becomes <chosen beverage>.

WOD 5

The party needs to choose one of the five children that they have not chosen yet:

If the party successfully helped the fellow hiker, check the side quest line to learn what it has unlocked.

Buy In 5

During the journey of tackling the 5th peak and right before summitting the final peak, you see a mature man in Lederhosen sparking up conversations with each passer by. His calves are the size of our quads and his quads are just as well defined as each bark groove in a tree.

You are intrigued by his physique and charisma and can’t wait until it is your turn to listen to his sermon.

Grinding with each step slowly approaching this man and as of arm reach where you feel disgusted with the grime and sweat from the past four peaks you are greeted by a full motivating smile. You just feel as if his mountain goat aura engulfs your body plus soul and rejuvenates them.

Wow you are getting an extraordinary hike today with the flora and fauna in full bloom! My name is Erich Berger and I am informing hikers just like you of the secretive shadows wanting to destroy this beauty.

In all your exhaustion and constant downwards looking to make sure you don’t roll an ankle you total forgot of your surroundings. You place down your ruck, stand up tall while stretching your back, hearing the air cracking from the release of spinal pressure. You survey your current surroundings and are amazed how well Erich’s words fit to the current situation. In the distance you see mountain goats scurrying along the curvier. Behind yourself you see two big horn sheep grazing on some weeds. Below your feet there are butterflies flying in a majestic dance.

Finally after catching your breath, you are intrigued in Erich’s statement and ask:

What do you mean secretive shadows wanting to destroy this beauty?

Erich replies

the sun will set soon and I see you are planning to go to the top. If this concern still plagues your mind after your hike today, I will be hosting an info seminar next week by the amphitheatre.

You thank him for acknowledging the time sensitivity of the daylight and giving him confirming words that you will be there.

Start off with the Leg’s Crusher Mini-WOD.

Ruck at least 1 mile away to the peak.

At the peak do another Leg’s Crusher Mini-WOD.

Leg’s Crusher
  • 10 * #team + 10 2ct slow and controlled high knees with ruck overhead (A)
  • 10 * #team + 10 2ct ruck lunges (B)
  • 10 * #team + 10 2ct slow and controlled high knees with ruck out in front (C)

Depending on the <chosen beverage>, do 10 more reps in that exercise.

Workout 5

Ruck to a training grounds, distance is under discretion of the team leader or GM. Do the workout of the chosen child.

Buy Out 5

Ruck back to the start. Bonus suitcase ruck carry.

Session 6

Choose if you stayed at Guenter’s hut for the night. This choice only exists if you have unlocked the Guenter’s side quest line.

If you did stay at Guenter’s hut, then start the session there.

You have completed all 5 child peaks and are ready to tackle the Watzmann. You get your gear ready and are about to leave when your buddy attention

Don’t we want to check out what Erich is going to preach at the amphitheatre!?

Conflicted with hiking the Watzmann or going to the seminar, you don’t know which is better.

You discuss with the team and one critical point came up

We can hike to the Watzmann any day, but I doubt we can listen to Erich’s seminar any day.

Thus with the team’s help, you decide to go to the seminar.

WOD 6

Ruck at least half a mile to an amphitheatre or any location where you can do step ups. If you stayed at Guenter’s hut, then ruck at least 1 mile.

Buy In 6

Choose if you want to be courageous or shy which will be your <act>.

The team gets to the amphitheatre and you are not the first ones there.

There is some mingling going on before Erich reaches the stage and you act <act> and (if courageous, introduce yourself to them, if shy disappear in the background).

Based on your <act> choice to the following Buy In according to it.

Courageous Buy In

Do 10 * #team + 10 2ct lunges with ruck twists.

Explanation:

  • hold the ruck by the handles with two hands, one on the left, and one on the right
  • lunge down left and twist upper body to the left while holding onto the ruck
  • lunge up and bring ruck to front
  • lunge down right and twist upper body to the right while holding onto the ruck
  • lunge up and bring ruck to front
  • one 2ct rep successfully executed
Shy Buy In

Do 10 * #team + 10 deep squats with ruck around the world.

Explanation:

  • hold the ruck by the top handle in front of you
  • squat as deep as you can, ruck will probably touch the ground
  • bring the ruck one time around you until it is back to the front
  • squat back up
  • one rep successfully executed

Workout 6

Erich introduces himself and starts speaking of the scenario which is about to unfold

The South Bavarian Tourist Council plan to build a cable car to boost tourism in the area. They plan to build it up to the top of the Watzmann and have already broke ground at the base. They want to deceive the towns folk by explaining that they have already put thousands of DM into the project and have already installed the first cable cart poles.

We can still stop them by first protesting at the construction sites, second by figuring out who is lobbying this agenda and go after them, and third by sharing this disgust and deceitfulness with your neighbors and anyone else you know.

I urge you to tell your neighbors in what is about to unfold. It is not too late to stop them. The more support we can get for this movement, the more likely we are able to stop their greed.

I leave you with this question: “Is this natural beauty really worth giving up for a bit higher financial gain for the town?”

Stunned by what you just heard and look at your team mates. You see them all just as shocked as you are.

Before you go and spread the horrors, we will meet every morning at Guenter’s hut to discuss what the daily action plan will be. For now, just let my words engulf your thoughts and if you agree to help, then start spreading the word.

Do (1 + #team) * 25 ruck full journey steps.

Explanation:

  • start in front of step with ruck on back
  • step up with both legs, one after the other
  • turn around at the top
  • step down with both legs, one after the other
  • turn around at the bottom
  • one rep successfully executed

Buy Out 6

Ruck back to the start.

If you have not unlocked Guenter’s side quest line yet, then make sure that the ruck back is at least 1 mile. This unlocks that side quest line.

Session 7

Session 8

Session 9

Session 10

Watzmann’s children

#team as count of team members at the location.

Child 1

3 rounds without ruck of:

  • 10 * #team + 10 slow 2ct reverse step up walks
  • 10 * #team + 10 2ct right crab walks
  • 10 * #team + 10 slow 2ct single leg calf raises walks
  • 10 * #team + 10 2ct left crab walks

3 rounds with ruck of:

  • 10 * #team + 10 alternating 2ct side lunges
  • left suitcase ruck carry back
  • 10 * #team + 10 2ct lunges
  • right suitcase ruck carry back

3 rounds of:

  • #team minutes of max ruck squats
  • 10 * #team + 10 frog burpees without ruck

Insight only lasts for 1 round.

Child 2

Required a set of stairs or use a step up block or bench.

Ruck <direction> means facing the steps <direction>wards with <direction> = up, down, left, right.

2 + #team rounds with ruck of:

  • 50 2-step ruck up
  • 50 1-step ruck down

2 + #team rounds with ruck of:

  • 50 1-step ruck left (upwards)
  • 50 1-step ruck right (downwards)

2 + #team rounds with ruck of:

  • 50 1-step ruck right (upwards)
  • 50 1-step ruck left (downwards)

Child 3

The challenge is to move weight for a distance. Gear is considered as ruck or sandbag. Move half your body weight divided in gear weight in 3 disciplines, each at least 100 m and totaling to 500 m. The goal is to achieve 1/2 bw lbs * 500 m with bw body weight in lbs.

  • lunges with gear
  • bear crawl with gear on and/or gear pull
  • suitcase or farmer’s carry of gear

For example you weigh 200 lbs and your ruck is 30 lbs, then possible break down is

  • 500 m lunges: 500 * 30 = 15 000 lbs * m
  • 500 m bear crawl: 500 * 15 = 15 000 lbs * m
  • 667 m suitcase carry: 667 * 30 = 20 000 lbs * m

Or your ruck is 40 lbs and sandbag 60 lbs

  • 150 m lunges: 150 * 100 = 15 000
  • 150 m bear crawl: 150 * 100 = 15 000
  • 200 m farmer’s carry: 150 * 100 = 20 000

Child 4

4 rounds without ruck

  • 10 * #team + 10 reverse step up
  • 10 * #team + 10 alternating sidewards crab walk

#team + 2 rounds with ruck/sandbag

  • 8 dead lifts
  • 8 cleans
  • 8 overhead press
  • 8 rows

Child 5

Long or heavy ruck; carry either twice the load or do twice the distance.

  • twice the load of at least 2 mile
  • twice the distance of at least 4 miles

Side Quest: Helped fellow hiker (Guenter)

After helping the fellow hiker, he appreciates what you were able to do. He then says

Thank you for your help! I was hunting chamois (Gemse) all night and one broke off the herd and ran downhill which was unexpected since they usually don’t like temperatures higher than 12 °C. This intrigued me and I wanted to understand its actions. Since it was unexpected that I was going to stay out so long, I didn’t bring extra gear.

On a second look you notice the gamsbart on his hat. He continues

By the way my name is Guenter and people in the town call me “Guenter the Gams Jaeger” (Guenter the chamois hunter). I own a hut with my wife in the center of the Watzmann’s cirque. If you ever need a place to crash, my door is always open for hikers who follow the mountain creed.

You thank Guenter for his invitation and brush off the task of helping as no big deed.

The party gains the ability of only requiring half a mile to reach the peak, since you can stay at Guenter’s hut.

This means one can start the 10min random encounter timer, once one is half a mile away from the peak instead of from your home position.

Guenter: Session 3

Before going to your third peak of choice, you decide to stop by Guenter’s hut to see how he is doing.

He is outside, working on a freshly killed chamois. As you approach the hut, Guenter notices you and his face grows in full joy.

Berg Heil my friends. Come in and meet my wife Elise. She has been wanting to meet you.

You go into the hut and meet Elise. She offers you a beverage before proceeding in conversation.

Many newcomers think that my Guenter is a particular man, but they fail to realize that most towns people are this way. Thus if you like to meet the others, just turn in before you hike down or if you like you can always stay the night. The only thing we ask is that you help with some chores around the hut.

You thank Elise for the beverage and say your good byes to them.

Guenter: Buy In 3

For each pound of coupon weight you carry as suitcase carry reduce the percentage of exercises required for the workout.

The every 10min a random encounter condition still persists, though the exercises will reduce in percentage depending on the suitcase carry weight. All random encounters stop after one has reached the peak.

Example

You carry a 40 lbs sandbag. This means you need to 40 % less exercises or 60 % of exercises. E.g. if you choose to do the workout child 3, then the equation is 0.6 * 1/2 bw * 500 m.

Guenter: Session 4

On the way back down you decide to stay the night at Guenter’s place. You are not the only guests for the night. Elise shares

Dinner is at 19:00 and breakfast at 07:00.

This gives you 15min to get your sleep corridors ready before dinner.

At dinner, you ease drop on a conversation from the other table talking about a gondola that the tourism agency plans to build. You are shocked to hear these plans and go to bed contemplating what you have just heard.

In the morning you wake with your clothes slightly damped and then you remember the horrible nightmare you had last night about what you heard the previous night. You quickly get them off not to draw any attention before breakfast.

You eat up breakfast in a swift matter and see your party has already made it to the hut for the next peak.

Guenter: Buy In 4

Do a 5 high pyramid for the following exercises:

  • push ups
  • ruck squats
  • 4ct flutter kicks

Thereby no random encounters occur. Insight is permitted.

Guenter: Workout 4

Since you did not get adequate amount of rest add 25% more exercises to the chosen child.

Example: Child 4

Add 25% more rounds with the minimum being one additional round.

Example: Child 5

Either 25% more load or 25% more distance.

Guenter: Session 5

Choose one of these three beverage types:

  • A: Hot beverage
  • B: Alcoholic beverage
  • C: Hydrating beverage

It becomes the <chosen beverage>.

You turn in for the night at Guenter’s hut after going hard on <chosen beverage>.

While in bed, you toss and turn, and just believe how you were able to drink d6 + 3 <chosen beverage>.

Another turn, another toss, and you cannot believe that it is already morning.

You jump out of bed in a swift manner and go to breakfast.

At the breakfast table you smell a wiff of the <chosen beverage> and are about to purge, though you remember the wisdom that if ain’t working without, they it might with. Thus, you spur up all your motivation not to spit out the first sips of the <chosen beverage>.

The first drop of the <chosen beverage> reaches your lips and although the smell reeks, for some reason the taste is quite welcoming. You don’t just take a sip, but you chug the <chosen beverage> instantly. You feel as the liquid travels through your throat and reaching the stomach. Once all the liquid has made it to your stomach, you get this warm feeling throughout the body and feel rejuvenated.

You finish up breakfast, get your ruck ready for the last peak, and start your way towards the final peak.

Guenter: Buy In 5

Check the outside temperature T and type of weather W (sunny, overcast, raining).

Chosen Beverage Temperature T Weather W Consequences
A: Hot beverage T >= 20°C Sunny You do not burn yourself, thus no extra reps required for the Leg’s Crusher Mini-WOD
A: Hot beverage T < 20°C Overcast or raining You burn yourself, thus do an additional of 5 extra reps required for the Leg’s Crusher Mini-WOD
B: Alcoholic beverage T >= 15°C Sunny You feel the alcoholic buzz, thus do an additional of 5 reps required for the Leg’s Crusher Mini-WOD
B: Alcoholic beverage T < 15°C Overcast or raining You feel the alcoholic warmth, thus only do 5 reps required for the Leg’s Crusher Mini-WOD
C: Hydrating beverage T >= 10°C Sunny You welcome the hydration, thus only do 5 reps required for the Leg’s Crusher Mini-WOD
C: Hydrating beverage T < 10°C Overcast or raining You feel the hydration cool you, thus do an additional 10 reps required for the Leg’s Crusher Mini-WOD

The Consequences only happen if T and W are true.

Example

If you chose beverage B and T = 15 and W = sunny, then for the 2ct ruck lunges, you are required to do 10 * #team + 10 + 15 reps, since both T and W are true.

Example

If you chose beverage B and T = 15 and W = raining, then for the 2ct ruck lunges, you are required to do 10 * #team + 10 + 10 reps, since W is false.

Example

If you chose beverage B and T = 10 and W = raining, then for the 2ct ruck lunges, you are required to do 10 * #team + 10 reps, since both T and W are true.

Guenter: Session 6

You start the day fully refreshed and go to breakfast.

You meet Guenter and his wife, Elise, already having breakfast.

They share

You are coming with us to Erich’s seminar at the amphitheatre!?

You are stunned by this straightforward ask and reactively nod your head before confirming with

Yes!

Good! Then we will see you there!

Ruck at least one mile to an amphitheatre or any location where you can do step ups.

Guenter: Buy In 6

Choose if you want to be courageous or shy which will be your <act>.

The team gets to the amphitheatre and you are not the first ones there. You see Guenter and Elise, they notice you as well and wave towards you. You act <act> and (if courageous, wave back, if shy, drop head and disappear in the background).

There is some mingling going on before Erich reaches the stage and you act <act> and (if courageous, introduce yourself to them, if shy disappear in the background).

Based on your <act> choice to the following Buy In according to it.

Buy Ins:

Guenter: Unlocks

Description Consequences Conditions Usage
The party gains the ability of only requiring half a mile to reach the peak, since you can stay at Guenter’s hut. Hall a mile to peak. As of Session 3. Always.
For each pound of coupon weight you carry as suitcase carry reduce the percentage of exercises required for the workout. Reduce exercises by the percentage. Only for Session 3. Once.
5 high pyramid of push ups, ruck squats, 4ct flutter kicks. No random encounters to the peak. Only for Session 4. Once.
You did not get adequate amount of rest add 25% more exercises in the WOD. Increase exercises by 25%. Only for Session 4. Once.
You drank too much <chosen beverage>. Change reps of exercise relating to <chosen beverage>. Only for Session 5. Once.